Gametje V1
If you have read my about page, you may remember that I did an initial implementation of a couple games back in the Fall of 2017. I mainly did it at the time to learn NodeJS which was all the rage back then. I was able to build the frontend and backend in the same code base and it mostly worked. I also deployed it using the Heroku free tier which was pretty neat. At the time, I didn’t know much about containerization/Docker or running my own VPS, so it was the simplest way to share it with friends. You also can’t argue with free (the database too!). I was able to develop a prototype pretty quickly, but I never felt that comfortable with NodeJS. Typescript wasn’t really around yet and I missed the strongly typed help from Java. My job at that time was primarily backend oriented with some frontend built using jsps which were dated even at that time…
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